Version Indev 0.1.2 (In development build) Changes include: - Update to newer Unity version - Introduced Main Menu that can Start and Quit the game (super useless and ugly so far) - Added some dumb music - Player movement script has been expanded and partly rewritten - When you're currently falling, your air-control is reduced - Cleaner code for interactions with boosters that should result in a less bugs and less confusion for me - Unfortunetly due to the way the falling check is implemented right now (player has a trigger sphere around them), the boost for the ramp is once again triggered when you're standing right next to the booster (was previously fixed); idk how to fix this currently, level design at a later stage might make a fix obsolete though, i.e. making areas next to boosters inaccessible. - You can now jump with Spacebar. Due to the falling check, it is possible to continually jump while touching a wall, i.e. rolling up the wall. Even though this is unintended, I will implement this as a game feature later down the line while adding collision boxes on objects where it's not intended. You can see how this would be on the bounds of the map. - Camera now slightly rotates when changing y-position of the player (a small bounce of sorts) I experimented with different camera angles and slight delay for movements. In the future, I want to make it so the camera slightly lags behind the player when changing direction, to make it more dynamic. Currently, due to the way the camera is coded, this only works for the y-axis. There was one experiment that showed success but it led to a very jittery camera because it couldn't quite decide where it should be at any given frame. - Lava on the floor now has death trigger - Lava now has a particle effect on it. Currently uses default textures, so it's pretty ugly but functional - Pressing the Escape Key will now go back to main menu - Slightly adjusted post processing - Fixed sawblade sound playing across the map - The game is now capped at 300 fps. It sounds dumb but right now the game runs too well. Having a super high framerate to can lead to GPU coil whine. A proper custom framerate limiter will be added to the settings later down the line.