Version Indev 0.1.0 (In development build) New changes include: - Project now uses the Universal Render Pipeline which allows for more accurate lighting and post processing - Current Post Processing includes Anti-Aliasing (MSAA), Bloom, Motion Blur, Vignette, Film Grain and very subtle Chromatic Aberration - Scene overall looks a bit more depressing now but each level will be looking different anyway - Added new puzzle piece for testing (seesaw with physics) - Increased player mass to 5 (from 1) This will affect how you control and how you move physics objects, hopefully better - Increased global gravity from 9.81 m/s^2 to 18 m/s^2 Sounds weird, but looks more realistic imo - Removed gravity multiplier from player - Slightly shrunk trigger box for booster ramps You should no longer get the speedboost from just scratching on the side of it - The level will now restart when you fall off the map - You can restart the level with "R" now