Version Indev 0.2.0 (In development build) Changes include: - Visual Overhaul - Added some more textures and reflection probes - Fixed camera stutter during motion - Changed Post-Processing - Added new skybox and changed lighting - Added some 3D text on the map to explain a few things. - Player movement script Overhaul: - Fixed Player being able to "jump" up a wall continually (check for falling is now simply below the player instead of all around), old check is still there but inactive, meaning it can become an ability later unlocked during gameplay - Fixed a bug that allowed to fly immediatly after spawning in - Fixed a bug that allowed to jump very high while inside of the trigger of any object - Slightly adjusted player jump height - Added additional function that allows for artificial gravity added to the player, which allows for slight modification during gameplay later down the line (for example dynamic gravity changes or even gravity inverting) - Added Powerup system including three items for testing. Those can currently picked up via spinning placeholder boxes. Only one powerup can be active at a time. - Jetpack (hold space to fly until it's empty) - Speedbooster (press shift to give a short but massive speed boost) - Hamburger (makes you very large, slow and heavy, can easily push other stuff away, runs out on a timer) - Adjusted gravity and bounce mechanics - Added experimental jump pad that shoots player in the air - Added a funny marble ball that can be pushed around and jumped on, it also has a reflection probe attached so it reflects its surroundings - Added platform that moves back and forth, it was added to test the implementation of friction, however it has not produced satisfactory results as of yet - Added a GlobalControl script that allows for saving information between scenes for later. Testing with this has already been done, right now its only function is to limit FPS to 300 whenever you click the settings button in the main menu - Player now becomes smaller shortly before dying - Fixed bug that could crash the game when interacting with booster ramps